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 Mafia.....?

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Lunasa Prismriver
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PostSubject: Mafia.....?   Tue Apr 19, 2011 9:03 pm

This is a popular game to play on forums, but I don't know if anyone would be interested.
It's longer-term and requires a lot more concentration to play, but it's fun, too, as long as you're not running it ^_^'''
It also comes in many different themes and varieties (ex: Touhou Mafia, Final Fantasy Mafia, Zelda Mafia)...

The game plays out like this:
There are two sides; the 'family', and the townspeople.
Each day, you pick someone to vote off -- the objective of the townspeople to get rid of all the mafia (or all but 1 by the last game day).
Each night, the mafia votes together on someone to kill -- the objective of the mafia to kill all the townspeople (or all but 1 by the last game day).
There are also some rare other parties which may be tossed in for the hell of it.

Roles
There are also roles in this game that have special qualities (the names are often changed depending on the game, but these are the essentials)

For the Townspeople....
Townie -- Nothing in particular ; normal.
Cop/Detective -- You can see if a player is part of the mafia or not, but only one per night. The catch? You still don't know who's part of the mafia and who is not. There also may be another catch -- you may have a strange sanity, such as 'paranoid' (always gets guilty results), 'naive' (always gets innocent results), 'insane' (it's reversed -- innocent are guilty, guilty are innocent), or even 'random' (no matter who you pick, it's randomly generated, but this is a 'bastard' role and often not used). The cop is a strong player indeed...
Doctor -- Can protect a player; only one per night. Sanities are similar to cop, 'insane' (50% chance to kill instead of protect), 'paranoid' (protects and roleblocks patient), 'naive' a.k.a. 'quack' (protection is ineffective), 'weak' (dies if he protects anti-town), and 'CPR' or once again 'quack' (kills his patient if not attacked). Another very powerful role.
Roleblocker/Dancer/Prostitute-- Blocks a player from using the effects of their role. This isn't much harm on normal characters such as goons and townies, but it can be deadly to powerful role classes...
Vigilante/Vig - The town's killer. This is more third party, but it's classed as town on the wiki, so....I'll go with this. This role isn't usually included, but like the mafia, the vig kills players at night (or depending on GM, day). That's about it. Razz
Mason -- This is a odd role, which plays out as a group. Typically, this role falls under two categories. Best Friends are two characters who know each other's innocence, but cannot tell anyone or each other -- no night talk, either.Neighbor is the other type. The neighbor can night-talk with one or two people, but no one knows who's innocent and who's not, often leading to interesting games of trying to deduct such. The neighbor and its friends may talk through PMs that include the GM.


For the Mafia....
Goon - This is the Mafia equivalent to the townie. Nothing special.
Roleblocker/Dancer/Prostitute - Same as above, the mafia often has one when the town does.
Godfather - The head of the mafia, of course. The godfather leads the agreed night kill choices to the GM; the godfather also appears 'innocent' to the cop in most games. Sometimes, he/she is immune to being killed at night, especially when there are more than one mafia or more night killer roles, like the vig or serial killer.


Third-party roles are often used in large games, but here they are for reference...
Serial Killer/Cannibal - Pretty much the vig without any 'I'm helping the town' undercoating. Kills for him or herself, wins if everyone dies regardless of allignment. Serial Killer is generally considered to be one of the hardest roles to win with. To compensate for this, some GMs have been known to give Serial Killers extra abilities, such as making them immune to either some or all night kills, or having them show up as innocent to Cop investigation.
Cult Leader -The Cult recruits players into a faction similar to a Mason group. A Cult will usually have a Cult Leader who 'starts' the cult, and is able to recruit players (called 'Cultists'.) In some variations, the Cult has a pro-Town alignment, while in other variations, the Cult is a separate faction trying to take over the Town. In both variations, the Cult is successful when recruiting a pro-Town player, while a Cult member dies if they attempt to recruit a player that is part of the Mafia. Cults generally do not have a killing ability.
In some variations, if the Cult Leader dies, the role is passed to the oldest living recruited player. In other variations, if the Cult Leader dies then the Cult can no longer recruit. Also, there are some variations that have a backup Cult Leader that takes charge when the Cult Leader dies. It's a hard role to control, though, so...
Lyncher - The lyncher receives a target at the beginning the game (ex: "You are a lyncher and your lynchee is John Doe"). The lyncher's goal is to get their lynchee not killed, but voted out. If a Lynchee is lynched before any other faction has won, the game generally continues to determine other winners, although in very small games the Lyncher's success ends the game. If the game does continue, the lyncher exits the game with an independent victory.
Jester/Kamikaze - A Jester is a role which wins when they are lynched. They generally cause difficulty for the Town in two ways. First, because (while the Jester is alive) they aim to prevent the Town from lynching Scum. Second, because their attempts to get themselves lynched inevitably involve trying to convince the Town that they are Scum, and thereby cause confusion and distraction for as long as they are alive.
In most games containing Jesters, if the Jester is lynched before any other faction has won, the game will usually continue to determine who else wins. In some cases, the other winners come in second place, instead of winning together. In a very small game, if a Jester is lynched, it may end the game.
Survivor - The survivor is a lone player who wins if he is alive when any faction achieves their win condition. Often the survivor is powerless, occasionally he may be nightkill immune or have some other power designed to help him survive to the endgame. However, this role may lead to lurking.


There are advanced roles, but I won't list them here, it's tl; dr as is ^_^'' Just look http://mafiascum.net/wiki/index.php?title=Roles there for those.

Typically, Mafia games take the span of 12 IRL days, with one action per day and GMs controlling the times of night, day, and start, with those not playing a role. It's built for 12-14 players, although there may be smaller games as well, and larger games with more roles.

I think this'd be fun to play, if we could get good active GMs. It's a very common game, so I'd love to see it flourish here~ it's really fun. :3

So, what do you all think?
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PostSubject: Re: Mafia.....?   Tue Apr 19, 2011 9:34 pm

I wanna try!
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Medi Fujiwara-Melancholy
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PostSubject: Re: Mafia.....?   Tue Apr 19, 2011 10:12 pm

I play this game a ton with my friends, but we play a more or less, simplified version.

Mafia: Picks one of the people to die. The Murder, if you put it that way.
Cop: Picks someone to live. If the cop picks the Murder's target, they live.
Innocents: Exactly what it says.
Storyteller: The person who picks what everyone is, without telling anyone else.

The Storyteller asks the Mafia who they want to kill, then the Cop who they want to save. After that, the Storyteller tells a story on how the person dies, or if they are lucky, lives. The story MUST include the victim and an innocent, but it can contain everyone in the game, minus the Storyteller, to make it more confusing. Then, when the story is finished, if the victim dies, they are out of the game, and after that, everyone picks a person who they think is the Murderer. If the person is Innocent, they may say that they were, and they die. If it is the Cop, they are allowed to tell they were the Cop, and no one is saved now. If the Mafia dies, the Innocents and Cop win. If everyone dies before the Mafia member is killed, then they win.

The best way to play the game, with me, is with more than 8 people, since 1 will be the Storyteller, and two people will be dying. The stories do not need to make sense, but sometimes a nonsensical story can put the pressure on different people, example:
People playing:
Medicine, Lunasa, Cirno, Jade, Taiga, Basil, and Jade is the Storyteller, Medicine is the Murderer, Taiga is the Cop, Cirno being the target to kill, Lunasa the one to be saved.
The story goes on that, let's say, Taiga, Medicine, Cirno and Lunasa are in they story. Somewhere in the story, Cirno dies. They check, it turns out there were some blond hairs on her, leading people to think 'Medicine or Lunasa'.
So the game can be fixed in many ways by the Storyteller, but to keep the game fair. S/he is allowed, though, to use subtle hints, such as the persons hair color, eye color, or gender, IF there are multiple people, meaning 4 or more to keep it fair. This though, may only be used once.
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PostSubject: Re: Mafia.....?   Tue Apr 19, 2011 10:13 pm

*nodnod* That could be a simpler version, though I'd honestly like to go for the full version. Razz

Though that's just me~
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PostSubject: Re: Mafia.....?   Tue Apr 19, 2011 10:47 pm

The only version I've played is a card game form that also has a name alteration: "Do you worship Cthulhu?"

It has the usually normal players, a Seer who can choose one person per night and find out what their role is, a Worshipper who does the nightly killings and must be lynched in order to win, a Protector who can defend one person at night, and the Vigilante. In a relatively small game of 5 - 6 people, we would play with 1 Seer, 1 Worshipper, and the other 3 as villagers. As the numbers got much larger, there would be up to two Seers, two Protectors, two Vigilantes, and two Worshippers.

I've never played the actual main game of Mafia, nor have I ever played on a forum, but, I'm definitely interested in the idea.
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